Import Locations
Pull encounter hooks, terrain data, and POIs directly from Realm Engine or The Long Road.
Build encounters like an architect. Run combat like a weapon.
Conflict Engine turns location data, creature stat blocks, and terrain into fully prepared encounters. Track initiative, manage conditions, resolve actions round by round, and keep the table moving — no more fumbling through PDFs mid-fight. Built for professional game masters who run paid sessions.
A prepared encounter isn't a list of monsters. The battleboard combines initiative, terrain, conditions, and creature state into a single tactical view — round by round.
A professional encounter pipeline: import locations, assign creatures, roll initiative, and resolve combat — all without leaving the tool.
Pull encounter hooks, terrain data, and POIs directly from Realm Engine or The Long Road.
Assign creatures from the bestiary, set difficulty, place terrain features, and define win conditions.
Roll initiative, track HP, manage conditions, and resolve actions round by round with zero friction.
XP, loot, and combat logs are captured automatically. Export session reports or feed results downstream.
Initiative is just the beginning. Stat blocks drive actions, terrain shapes tactics, and conditions cascade in real time.
Auto-roll or manual entry. Delay, ready, and reorder on the fly. The tracker is always visible, always current.
Full creature stats inline. HP, AC, abilities, legendary actions, and lair effects — no tab-switching, no PDFs.
Apply, stack, and auto-expire conditions. Concentration tracking, save reminders, and duration countdowns built in.
Encounters aren't spreadsheets. Each round carries momentum, conditions cascade, and the battlefield shifts in ways your players feel.
Surprise round. Positions are set, initiative is rolled, and the first blood is drawn. The battleboard lights up.
Bless fades. The wyvern is bloodied. Concentration checks fire. The GM adjusts tactics based on real state.
The last enemy drops. XP is calculated, loot is rolled, and the combat log captures every action for the session report.
Round 3. Kael lands a critical with Hunter's Mark active — 28 damage. The wyvern alpha crashes to the ground. Sera drops concentration on Bless to cast Healing Word. The beta tries to flee. The GM rolls a contested check.
A complete encounter management system. Every feature below ships on day one.
Auto-roll, manual entry, delay, ready, and reorder. Always visible during combat.
Full SRD bestiary with custom creature support. Inline stat blocks, no tab-switching.
Apply, stack, auto-expire. Concentration tracking and save reminders built in.
Auto-calculate XP splits and roll loot tables on encounter resolution.
Attach encounters to world locations. When players arrive, the encounter is already staged.
Pull locations from Realm Engine. Export combat logs as session reports or shared recaps.
A tactical console built for the speed of live combat. Read the state, act fast, keep the table engaged.
| Init | Name | HP | Status |
|---|---|---|---|
| 22 | Kael | 42/56 | Active |
| 18 | Wyvern Alpha | 88/110 | Bloodied |
| 14 | Sera | 38/38 | Concentrating |
| 8 | Wyvern Beta | 64/110 | Stunned |


Build worlds in Realm Engine, travel in The Long Road, fight here, and play on Veil — all from the same world data.
Free to start. Subscribe to unlock unlimited encounters, full bestiary access, and the entire DM's Toolkit ecosystem.
Tactical encounter management for game masters who treat combat like it matters. One tool. Every fight. No fumbling.