Initiative · Stat blocks · Tactical combat

Every fight has stakes.

Build encounters like an architect. Run combat like a weapon.

Conflict Engine turns location data, creature stat blocks, and terrain into fully prepared encounters. Track initiative, manage conditions, resolve actions round by round, and keep the table moving — no more fumbling through PDFs mid-fight. Built for professional game masters who run paid sessions.

Locations → Creatures → Initiative → Conditions → Resolution
Realm Engine sync · stat block ready · built for the table
Encounter — Ambush at Thornwall
Combat Active
Conflict Engine encounter interface
6Combatants
Round 3Current
CR 8Difficulty
0
Encounters Run
0
Game Masters
0
Creature Templates
0
Avg Rounds / Fight

The Battleboard

A prepared encounter isn't a list of monsters. The battleboard combines initiative, terrain, conditions, and creature state into a single tactical view — round by round.

Battleboard Live Session
Ambush at Thornwall — Round 3
CR 8
Battleboard tactical view
Difficult Terrain
Low Light
Flanking
Concentration
Init 22 · Kael (Ranger)
HP 42/56 Hunter's Mark Active
Init 18 · Wyvern Alpha
HP 88/110 Flyby Bloodied
Init 14 · Sera (Cleric)
HP 38/38 Concentration: Bless Spell slot low
Init 8 · Wyvern Beta
HP 64/110 Prone Stunned

From world data to rolling dice.

A professional encounter pipeline: import locations, assign creatures, roll initiative, and resolve combat — all without leaving the tool.

Workflow Combat Ready
01

Import Locations

Pull encounter hooks, terrain data, and POIs directly from Realm Engine or The Long Road.

02

Build Encounters

Assign creatures from the bestiary, set difficulty, place terrain features, and define win conditions.

03

Run Combat

Roll initiative, track HP, manage conditions, and resolve actions round by round with zero friction.

04

Resolve & Log

XP, loot, and combat logs are captured automatically. Export session reports or feed results downstream.

Built for combat, not just tracking.

Initiative is just the beginning. Stat blocks drive actions, terrain shapes tactics, and conditions cascade in real time.

Initiative & Turn Order

Auto-roll or manual entry. Delay, ready, and reorder on the fly. The tracker is always visible, always current.

Auto-roll Delay / Ready

Live Stat Blocks

Full creature stats inline. HP, AC, abilities, legendary actions, and lair effects — no tab-switching, no PDFs.

SRD bestiary Custom creatures

Condition Engine

Apply, stack, and auto-expire conditions. Concentration tracking, save reminders, and duration countdowns built in.

Auto-expire Concentration

Combat as narrative rounds.

Encounters aren't spreadsheets. Each round carries momentum, conditions cascade, and the battlefield shifts in ways your players feel.

Round I
The Ambush

Surprise round. Positions are set, initiative is rolled, and the first blood is drawn. The battleboard lights up.

Round II
Conditions Stack

Bless fades. The wyvern is bloodied. Concentration checks fire. The GM adjusts tactics based on real state.

Round III
Resolution

The last enemy drops. XP is calculated, loot is rolled, and the combat log captures every action for the session report.

Combat Log — Excerpt

Round 3. Kael lands a critical with Hunter's Mark active — 28 damage. The wyvern alpha crashes to the ground. Sera drops concentration on Bless to cast Healing Word. The beta tries to flee. The GM rolls a contested check.

Everything tactical combat needs.

A complete encounter management system. Every feature below ships on day one.

Initiative Tracker

Auto-roll, manual entry, delay, ready, and reorder. Always visible during combat.

Bestiary & Stat Blocks

Full SRD bestiary with custom creature support. Inline stat blocks, no tab-switching.

Condition Manager

Apply, stack, auto-expire. Concentration tracking and save reminders built in.

Loot & XP

Auto-calculate XP splits and roll loot tables on encounter resolution.

Location Hooks

Attach encounters to world locations. When players arrive, the encounter is already staged.

Import & Export

Pull locations from Realm Engine. Export combat logs as session reports or shared recaps.

Interface preview

A tactical console built for the speed of live combat. Read the state, act fast, keep the table engaged.

Live UI
Ambush at Thornwall
CR 8 · Round 3 of 5
InitNameHPStatus
22Kael42/56Active
18Wyvern Alpha88/110Bloodied
14Sera38/38Concentrating
8Wyvern Beta64/110Stunned
6 combatants 3 conditions Deadly
Tactical Map — Live
Live
Tactical map

Part of a connected toolset.

Build worlds in Realm Engine, travel in The Long Road, fight here, and play on Veil — all from the same world data.

Build for free. Go further with a subscription.

Free to start. Subscribe to unlock unlimited encounters, full bestiary access, and the entire DM's Toolkit ecosystem.

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Up to 3 worlds
SRD bestiary
Basic initiative tracker
Condition management
Combat log export
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Full bestiary + custom creatures
Advanced conditions & lair actions
Session reports & PDF export
The DM's Toolkit access
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Roll initiative.
Run the fight.

Tactical encounter management for game masters who treat combat like it matters. One tool. Every fight. No fumbling.

Initiative Tracker Stat Blocks Condition Engine Loot Tables Realm Engine Sync Combat Logs